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	<title>Comments on: Immaterial and Missing Power Tutorial Video</title>
	<atom:link href="http://www.gensokyo.org/archives/299/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gensokyo.org/archives/299</link>
	<description>Where Oriental Meets Occidental</description>
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	<item>
		<title>By: Mima</title>
		<link>http://www.gensokyo.org/archives/299/comment-page-1#comment-2580</link>
		<dc:creator>Mima</dc:creator>
		<pubDate>Sat, 10 May 2008 23:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gensokyo.org/archives/299#comment-2580</guid>
		<description>It would be best to wait until SWR is out before saying that, no?</description>
		<content:encoded><![CDATA[<p>It would be best to wait until SWR is out before saying that, no?</p>
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		<title>By: Tako-Y</title>
		<link>http://www.gensokyo.org/archives/299/comment-page-1#comment-2507</link>
		<dc:creator>Tako-Y</dc:creator>
		<pubDate>Sat, 10 May 2008 09:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gensokyo.org/archives/299#comment-2507</guid>
		<description>Besides, with all the screwy move and buttong designations, as well as the card&#039;s functions and graze/block properties, it&#039;s hard to tell unless we have the final version of the game.

And uh, no offense, IaMP is still better than SWR IMO.</description>
		<content:encoded><![CDATA[<p>Besides, with all the screwy move and buttong designations, as well as the card&#8217;s functions and graze/block properties, it&#8217;s hard to tell unless we have the final version of the game.</p>
<p>And uh, no offense, IaMP is still better than SWR IMO.</p>
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	<item>
		<title>By: mauve</title>
		<link>http://www.gensokyo.org/archives/299/comment-page-1#comment-2350</link>
		<dc:creator>mauve</dc:creator>
		<pubDate>Fri, 09 May 2008 02:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gensokyo.org/archives/299#comment-2350</guid>
		<description>hiroy: We will not be doing a SWR tutorial in the foreseeable future, for a variety of reasons. Not the least of which being that it&#039;s very new, will likely be patched several times, and it will take time to get a full grasp on the game&#039;s mechanics, and we would not want to spread misinformation at this stage.

Immac: Try playing Yuyuko. She has virtually no combos or strings to memorize, and is all about good movement and thinking.</description>
		<content:encoded><![CDATA[<p>hiroy: We will not be doing a SWR tutorial in the foreseeable future, for a variety of reasons. Not the least of which being that it&#8217;s very new, will likely be patched several times, and it will take time to get a full grasp on the game&#8217;s mechanics, and we would not want to spread misinformation at this stage.</p>
<p>Immac: Try playing Yuyuko. She has virtually no combos or strings to memorize, and is all about good movement and thinking.</p>
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	<item>
		<title>By: Immac</title>
		<link>http://www.gensokyo.org/archives/299/comment-page-1#comment-2345</link>
		<dc:creator>Immac</dc:creator>
		<pubDate>Fri, 09 May 2008 01:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gensokyo.org/archives/299#comment-2345</guid>
		<description>@mauve
:/    i wanted to learn how to play but i never knew there was  a wiki for it un til just acouple of months, also it&#039;s hard for me to follow the numeric system direction layout TTATT       Anyway I&#039;m really bad at this game even with this, i just can&#039;t play Fighting games well (Maybe excluding Smash Bros) because I like improvising more than memorizing combos</description>
		<content:encoded><![CDATA[<p>@mauve<br />
:/    i wanted to learn how to play but i never knew there was  a wiki for it un til just acouple of months, also it&#8217;s hard for me to follow the numeric system direction layout TTATT       Anyway I&#8217;m really bad at this game even with this, i just can&#8217;t play Fighting games well (Maybe excluding Smash Bros) because I like improvising more than memorizing combos</p>
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	</item>
	<item>
		<title>By: hiroy_raind</title>
		<link>http://www.gensokyo.org/archives/299/comment-page-1#comment-2270</link>
		<dc:creator>hiroy_raind</dc:creator>
		<pubDate>Thu, 08 May 2008 11:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gensokyo.org/archives/299#comment-2270</guid>
		<description>hope the SWR one won&#039;t be late...</description>
		<content:encoded><![CDATA[<p>hope the SWR one won&#8217;t be late&#8230;</p>
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	<item>
		<title>By: mauve</title>
		<link>http://www.gensokyo.org/archives/299/comment-page-1#comment-2253</link>
		<dc:creator>mauve</dc:creator>
		<pubDate>Thu, 08 May 2008 08:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gensokyo.org/archives/299#comment-2253</guid>
		<description>Immac: Motivation, really. The right people had to be around at the right times and interested in doing it.

And, for the most part, the documentation available on the IaMP wiki and help from users on the IRC channel was fairly sufficient for anyone really interested in learning to play. It just didn&#039;t do much to make people want to learn it in the first place, though, which is a lot of what this tutorial is about.</description>
		<content:encoded><![CDATA[<p>Immac: Motivation, really. The right people had to be around at the right times and interested in doing it.</p>
<p>And, for the most part, the documentation available on the IaMP wiki and help from users on the IRC channel was fairly sufficient for anyone really interested in learning to play. It just didn&#8217;t do much to make people want to learn it in the first place, though, which is a lot of what this tutorial is about.</p>
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	<item>
		<title>By: Immac</title>
		<link>http://www.gensokyo.org/archives/299/comment-page-1#comment-2245</link>
		<dc:creator>Immac</dc:creator>
		<pubDate>Thu, 08 May 2008 06:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gensokyo.org/archives/299#comment-2245</guid>
		<description>That&#039;s very informative but... why until just now? why couldn&#039;t they make this earlier?</description>
		<content:encoded><![CDATA[<p>That&#8217;s very informative but&#8230; why until just now? why couldn&#8217;t they make this earlier?</p>
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	<item>
		<title>By: Dan_Maku</title>
		<link>http://www.gensokyo.org/archives/299/comment-page-1#comment-2197</link>
		<dc:creator>Dan_Maku</dc:creator>
		<pubDate>Wed, 07 May 2008 21:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gensokyo.org/archives/299#comment-2197</guid>
		<description>Interesting...maybe now I&#039;ll stand a chance when I play.</description>
		<content:encoded><![CDATA[<p>Interesting&#8230;maybe now I&#8217;ll stand a chance when I play.</p>
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	<item>
		<title>By: Mima</title>
		<link>http://www.gensokyo.org/archives/299/comment-page-1#comment-2140</link>
		<dc:creator>Mima</dc:creator>
		<pubDate>Wed, 07 May 2008 10:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gensokyo.org/archives/299#comment-2140</guid>
		<description>Just in time for SWR!</description>
		<content:encoded><![CDATA[<p>Just in time for SWR!</p>
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	<item>
		<title>By: Jiu</title>
		<link>http://www.gensokyo.org/archives/299/comment-page-1#comment-2136</link>
		<dc:creator>Jiu</dc:creator>
		<pubDate>Wed, 07 May 2008 09:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gensokyo.org/archives/299#comment-2136</guid>
		<description>Why didn&#039;t this exist before?!
It makes things make so much more sense now.</description>
		<content:encoded><![CDATA[<p>Why didn&#8217;t this exist before?!<br />
It makes things make so much more sense now.</p>
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