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Touhou Tabletop RPG Translated

Have you ever thought about how it would  be nice to be able to play a pen & paper RPG in the Thouhou universe, complete with spellcard and danmaku battles? If so, congratulations, you’re the same kind of nerd as me! You’re also in luck, because that’s exactly what we have here today:

Touhou Danmaku Yuugi -Flowers-

Alternate link.

A RPG published in back 2007 by D-Vent, with rules for building loliTouhou-style characters with not only different races, abilities and skills like any RPG, but also with their own spellcards with customized danmaku spreads .

And even if you are not really into RPGs, it is still worth checking it out, since the book is gorgeously illustrated by seven different artists including some famous Touhou illustrators like Katzeh and Tokiame. (And who knows? You might find out that you do have an interior RPG nerd after all.)

A big thanks to Touhou Gamer, Kasanip, Mizuko, Wally, Iced Fairy, Gnome! and Nameless Fairy, who worked into translating and editing this game.


  1. July 27th, 2010 | 8:52 pm

    Cool, I might try this out.

  2. ContractorZ
    July 27th, 2010 | 9:56 pm

    This is certainly a pleasant surprise. Previously I thought the only Touhou pen/paper RPG was being made by a guy named Bahamut, but here I find an official(ish) book that’s completed! Daaw, now I have to redo my characters to fit this format. Still a pleasant surprise nonetheless.

  3. Kerigis
    July 28th, 2010 | 12:23 am

    This is a very very awesome add, thanks for the translation! Reading right away:
    By the way, apparently page 10 is missing. D:

  4. July 28th, 2010 | 12:34 am

    Page 11 and Page 13 in the PDF are the same:
    “Character Creation (Player Section)”

    ‘ _ ‘

  5. udonge
    July 28th, 2010 | 3:38 am

    what do i do with this? ….

  6. DaiaX
    July 28th, 2010 | 6:18 am

    read comment no.5

  7. Xaltwind
    July 28th, 2010 | 10:55 am

    @Udonge + DaiaX: You either enjoy just reading it as a book and take a look at the pretty illustrations, or you use it to actually play the actual game contained within. How hard could that be to grasp?

    As for the update, hooray~ Now we can become The Strongest! >:3

  8. Kamaki
    July 28th, 2010 | 2:58 pm

    This looks interesting, but I can’t help but wonder why you haven’t posted about 12.8 yet.

  9. wulfen
    July 28th, 2010 | 4:07 pm

    Awww sweet!! I’m a total TRPG freak and an avid Touhou player. Thank you for doing this!

  10. siesta34
    July 28th, 2010 | 7:08 pm

    Wow, this certainly looks interesting. I´ve seen it untranslated ages ago and always wondered what was it about. Thank you very much, guys!

  11. RafaomegaX
    July 28th, 2010 | 10:53 pm

    Touhou Fan
    Touhou Player
    RPG Fan
    RPG Player

    That’s what I am….

  12. udonge
    July 28th, 2010 | 11:24 pm

    ok, but my laptop does not know what to do with pdf files. when i unrar it and looked inside, i saw a lot of code and japanese. what program should i open it in? i dont even see any illustrations.

  13. Alex Vostox
    July 28th, 2010 | 11:38 pm

    I really don’t what is this (Especially pen/paper RPG cause the only RPG I know is Ruchnoy Protivotankoviy Granatomyot) .But, I’ll try it.

  14. anon
    July 29th, 2010 | 1:41 am

    Am I the only one that thinks this game is sort of difficult to understand? Not like I’m new to tabletop games, either. Doesn’t help that the book is arranged pretty poorly as far as RPG books go. Guess I’ll read through it a couple more times until I get what they are going for. Skills in particular seem weird to me.

  15. Beholder
    July 29th, 2010 | 10:13 am

    This game is just really badly written. For example why are flowers only identified scientifically in their main writeup and not anywhere else or the derived stats equations only found in the character sheet and most irritating a lack of explanation for the point of the general skills (its in the errata).

    I’d like to mess around with it but I end up fighting the poor writing. If anyone would like to write up a real summary of character creation it would help a lot of people I think.

  16. udonge
    July 29th, 2010 | 10:27 am

    if this is just a book, can someone just take .png pics of the pages cuz i cannot open .pdf at all. i dont see what everyone else sees.

  17. Beholder
    July 29th, 2010 | 10:36 am

    undonge, just dl Foxit or another free pdf viewer there are a lot of pdfs out there and you’ll want to be able to read them.

  18. Guragief
    July 29th, 2010 | 11:21 am

    @udonge: Use a pdf reader to open the file. Official one traditionally sucks, try, for example, And try using searching yourself next time.
    Thanks a lot for making such an outstanding update, by the way.

  19. July 29th, 2010 | 3:28 pm

    >> Skills in particular seem weird to me.

    The arrangement of each of the styles suffers a bit, as well, but the skills are a bit confusing.

    Maybe I will read it again this weekend, see if I can do anything to make the section clearer. [/bigRPGfan]

    >> This game is just really badly written.

    Personally, I think it really lacks many explanations, as well as cleaner charts and such.

    >> or example why are flowers only identified scientifically in their main writeup and not anywhere else

    They are identified both scientifically and by name…

    The problem is that the name is 100% in Japanese. Kanji, to be precise. And this name is the one used for the rest of the document.

    >> If anyone would like to write up a real summary of character creation it would help a lot of people I think.

    I probably will, after the second reading.

    It doesn’t look TOO bad, but the game DOES need a more concise summary that can help with character creation.

  20. July 30th, 2010 | 12:06 am

    OK, I think I’m finally figuring out what’s wrong with the rules.

    Which is, essentially, almost everything.

    Or rather, the rules are everything BUT clear. They’re actually very confusing. There aren’t any examples or anything, which makes this a bit more complicated.

    I’ve already got a draft of some of the things that are… Shifty. Some others, I have yet to try. I will try to make some sense of this and make a comprehensive Startup doc that can help people get into this game… =_=;;

  21. Bttc
    July 30th, 2010 | 7:51 am


  22. Yurka Maku
    July 30th, 2010 | 5:55 pm


    Adobe Acrobat Reader just happens to be free… and easier to use… and open source… and availible for Window, Mac, Linux distro’s, and the Archos OS… and easy to obtain… and did i mention its free?

  23. July 31st, 2010 | 12:20 am

    Wow, I should get this and see if I can grab a buddy of mine to start a game sometime. Thanks!

  24. nameless fairy
    July 31st, 2010 | 12:51 am

    It’s definitely worth pointing out that D-Vent (the makers of the game) are releasing an updated edition this month due to the large number of requests and comments that said it is difficult and confusing to understand. . . So it’s definitely an issue that plagued the original work before the translators worked on it.

    hopefully the translators will be able to take a look at the second edition and fix it up nicely.
    In the meantime though, gonna have fun with this one (thanks again, y’all rock!)

  25. hugh
    July 31st, 2010 | 4:23 am

    “Have you ever thought about how it would be nice to be able to play a pen & paper RPG in the Thouhou universe […]?”

    I can honestly say I never have.

  26. July 31st, 2010 | 12:52 pm

    This sure beats Star Wars RPGs. FIRE ZE LASERS.

    Thank you for the nerdfs.

  27. July 31st, 2010 | 10:48 pm

    Oh yeah, you guys can fill this in too however you like. Just so all the mess can be sorted out:

  28. swamp
    August 1st, 2010 | 12:00 am

    wow this looks amazing; thanks to everyone who worked to get this to us!!

  29. August 1st, 2010 | 12:59 am

    >> It’s definitely worth pointing out that D-Vent (the makers of the game) are releasing an updated edition this month due to the large number of requests and comments that said it is difficult and confusing to understand

    This would be OPTIMAL, because I couldn’t do as much work as I could on the document because… I was confused.

  30. sae
    August 1st, 2010 | 9:57 pm

    huh… this is extremely confusing, also you’re missing a section

    anyways i’m hoping the new one gets translated as soon as possible since i really want to play this

  31. thecat
    August 2nd, 2010 | 4:30 am

    If you want to add a drawing of your created character, here’s an easy to understand guide on how to draw Touhou girls:

  32. Demonwor
    August 2nd, 2010 | 12:00 pm

    Hmm I never did one of these things… But hey I think I’ll take a look and try

  33. August 12th, 2010 | 10:14 pm

    This would probably be less-annoying if it wasn’t missing page 10 (it has a copy of page 12 in its place).

  34. Lloyd Dunamis
    September 7th, 2010 | 1:11 am

    From my viewpoint and first impression, this seems to be some kind of Touhou version of Dungeons & Dragons, or whatever TRPG…? I’ve only seen a flash animation and an episode of Dexter’s Lab how this kind of game kinda works… *will google on that*

    Examples are definitely helpful T_T

    Edit Note (typos & such):
    -p48, “…the GM only rolls once, even if they are controling multiple characters.” = controlling.
    -p48, “However, the cannot move diagonally…” = they.
    -p49, “If the defending side gets a hgiher Achievment Value…” = Achievement.
    -p53, “The skills are explained on the on the page numbers…” = remove extra “on the”
    -p67, “…from Questions, Mistakes, Ect, can be sent to me by e-mail…” = Etc?

  35. Welshe
    October 2nd, 2010 | 7:06 pm

    It makes me wonder how often fans over in Japan play this more than anything.

  36. Mado
    October 22nd, 2010 | 5:30 am

    Hey there guys. I see, this is about to go off the fp so I’m adding a comment too.

    I’m an pnp-rpg player for about 10 years now and I CAN judge if this is a try to sell some copys or a serious try to force the world of Gensokyo into dice-roll-rules.
    And this game can’t be a lot of fun.

    But first off I want to say some positive things. The drawings are beautiful and the Idea of having a game like that is really great. That’s about it.

    I was really eager when I first saw this. Because, as already mentioned, I’m a big fan of sending my friends through dangerous dungeons and making them a part of a world they never saw before.
    I can imagine having some fun moments with these rules to meet some well known characters and facing them with your own abilitys. But for a large campaign or some character development, this rulebook is just way too unspecific.
    You can’t even recreate one single Character from ZUN with these rules. The Danmaku rules are amazingly boring and general judgement just seems to be SOME roll to approve your “General Skills” (like fancy clothes is a really important thing when you’re handcuffed in the basement, duh) which aren’t even explained enough.
    I say that creating a pnp-rpg needs a lot more. You need manifold of possibilitys to create a character whose specifications vary from the other’s. You need a large array of ambience and enviroment that your players can explore and experience. And this book just delivers questions.

    For all RPG-fans, before you download and read (or try to learn) this. Please don’t. You’ll end up wasting your time.

  37. tarani
    November 25th, 2010 | 6:49 pm

    i read and understood the rules so first i will agree about the pictures being nice and the system has a great potential if it gets a facelift and some modifications of some rules and gets new rules in. i might do this but it will not be finished before july 2011 if i do it so i hope the some other guys do it… anyway the main points to be worked on as i see is:

    out of 8 skills only 4 are used in any rules one of which is derived from two of the others and two are of little importance compared to the last…
    the weapon of choice or any gear for that matter doesn’t have any effect in battle
    HP system is extremely poorly written but ruleswise it has potential…
    the battle system has potential if you try to add dices to normal touhou games but start positions should be chosen in other ways, the battle map enlarged, more bullet patterns or guide to design them yourself and a total makeover of the hit/dodge system to make it depend more on spellcards and type of shots…
    judgement system is nice but could need some changes to make it more balanced and some variables to make it more exciting
    at last the skills should be clarifyed as to what they do.

  38. Matthew
    December 11th, 2010 | 11:26 am

    Sigh. If only my other friends were in to Touhou too.

  39. Danmaku
    January 4th, 2011 | 10:37 pm

    Great job!
    One problem though. how do I write in Reflex, Percption, will, and Tact?

  40. Nemo Oceansoul
    February 8th, 2012 | 3:44 pm

    i agree with tarani.
    something i would like to see is something along the lines of a “3d” battlefield instead of 2d, im not going to be flying left/right while someones shooting at me im going to be running around in every direction at once and hiding behind various objects. also some way to modify ones bullets so that they are different for instance instead of i fire “bullet” into ur face i would rather “Flaming ice spear of Destruction and pain” into ur face (troll face). i will say this i am a fan of trpg’s and play Exalted and would love to see this get off the ground but as far as i can see it needs to be rewritten from the ground up and adding more enemy writeups and a more detailed writeup on various locations not have (and i quote) “3. Garden of the Sun
    A sunflower field. It is unknown why they gather so abundantly here.” (this is found in the world section if you cant tell) really this is rather weakly written, even if indeed this is true im not even familliar with the game that its from (only have Th1-8, and the first 5 = no translation) but even then i know that theres more info than that about these places. (i use the wikia… which might be false seeing as anyone can edit it but still…). other than the few qualms i have im quite happy, but im still trying to understand the rules. ah well maybe they’ll adress these issues in the next edition. :) cheers to all.
    btw anyone know where i can find a mod to have marisa yell “imma firin’ my lazar” everytime she uses master spark? would be nice and funny.
    sry for da wall o text.

  41. shroom
    April 25th, 2012 | 1:49 pm

    please fix the link i wanna play :3

  42. July 4th, 2012 | 2:29 pm

    Me and a few of my friends tried running this a while back and managed to get four campaigns out of it. And I’ll just flat out and say, the system is terrible. The combat is very poorly balanced to the point where we had to ban certain skills because there wasn’t a point in taking anything else. We also had to nerf criticals, because given how the rules are setup, it was possible to crit stack and give yourself all the tension/mana you’ll ever need.

    The selling point IMO of this system is designing your own spell cards. However, the spell card designing guidelines were so poorly written I had to make a tool so everyone could design their spell cards and have the correct tension costs associated with it. What’s worse is spell cards created some very unfun mechanics in the game. Almost every game became “stand in one place and gather tension until you have enough to nuke the enemy.” Granted it could be because the DM didn’t design the bosses well (we got more creative with the 2nd and 3rd campaign), but regardless the strategy remained the same. Gather monster amounts of tension and dump it into your nuke of a spell card. The handbook didn’t provide any suitable material for balancing the players against the enemy.

    As for the roleplay side of this game, its as creative or uncreative as the DM wants to be. The system itself doesn’t facilitate any of the roleplay needs and offers no inspiration for the players or DM. Beyond the “Flower” and racial choice, there’s nothing else to express the ability and personality of your character. Of course, with such a lightweight system it does alleviate the burden of numbers other TRPGs have but on the other hand it makes “god-moding” an all too common problem.

    Long story short: if you want good combat, there are better TRPGs. If you want good roleplay, Flowers doesn’t provide anything a casual RP already gives.

  43. nemo oceansoul
    October 15th, 2012 | 3:35 am

    been a few months since i looked at this. and must wonder why so few posts. ima thinking a total rewrite of the book is in order by those who actually want to play (not the company that did this…, no offense to them but they could have done just a little better, even if this was an unpayed/low budget project…)
    as i said in my above post 3d playing field, is something i would like to have. i think they were trying to go for “as close to possible to the games as possible”, which doesnt work the games are for a computer moniter, a ttrpg is for a table, paper, and ones imagination. i want to imagine something where cirno v. okuu in a volcano thats about to erupt with rocks falling everywhere and nukes going off, and i want this to actually have a mechanical point to the game (rocks falling cause damage to those hit by em, and yet also create cover thus increasing defense) if we have to use a grid then we can do so but also maybe have it so that the grid isnt required to play the game. also (as far as i can tell the game assumes the bullets arent moving (it doesnt give a speed for the bullets, sure a DM can come up with it on the go, but still… would prefer tables) nor do they have any real shape, theres really no descriptions in the game. also as far as i can tell nearly half the abilities dont have any real relevence in the game.
    if anyone would like to help me with a rewrite ima on skype add me as a contact, or email me (just no spam plz). so if anyone feels that they want to play such a game for some reason ill be trundeling along trying to figure out the basics of the game (ima thinking of starting work on char creation first, and i think the setting portion of the book will be left out, i think that would be best, besides i think each of us has an image of gensokyo that is in some way different, and i think part of the charm for the series is is the fact that we really dont know all that much about the world of gensokyo except what has been explicitly shown).
    as for the original publishers of the game cudos for the idea, but you could have done better.
    Skype: nemo.oceansoul
    email: (PLZ NO SPAM)

  44. ghost84
    October 10th, 2013 | 3:52 pm

    I’ve looked through this and I think I’ll be adapting it to BESM to make thing’s more clear.

  45. ExplodingMonkeyMan
    June 24th, 2014 | 7:19 am

    (I hope somebody’s still monitoring this…)
    In the copy of the rpg that I have, the page with the NPCs and bosses is untranslated. I sit the same for the rest of you guys?
    Any chance it’s been translated already?

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